Bey Build XNext

Build any combination, understand every trade-off, then test the matchup.

Assistant Lab

Turn a build into a plan, practise it, then check the whole tournament deck.

1Counter-Build AssistantFind the best single-part change against Bey 2.

The assistant tests Blade, Ratchet and Bit swaps using the active simulation model. Mark owned parts in Bey School to limit suggestions to your collection.

2Guided Practice LabRun a controlled test and compare real results with the model.

Keep the launch setup consistent, then record each result. Your latest sessions stay on this device.

3Tournament Deck DoctorCheck three builds for repeated parts, role coverage and evidence.

Choose from Bey 1, Bey 2 and saved builds. The doctor checks the common WBO rule that no Blade, Ratchet or Bit repeats within a three-Bey deck.

Bey School

Open the illustrated guide to parts, names and play styles.

Top

Blade

The body and main contact point, mostly metal. Sets the Bey’s identity and where its weight sits.

GOVERNS: hit power + spin length
Middle

Ratchet

Sets height and centre of gravity. The part that clicks and turns to trigger a Burst.

GOVERNS: height + burst
Bottom

Bit

The tip that touches the floor. Strongly shapes movement, grip and the combined build’s play style.

GOVERNS: movement + grip
1st number = sides How many points around the ratchet take the hits. More sides = more contact.
2nd number = height It’s mm ×10, so 60 = 6.0 mm. 60 is low, 70 mid, 80 tall. Taller = tippier!
The letter = bit The tip’s letter tells you its job — see the letter chart below.

PartAttackDefenceStaminaBurst resist
Bladetop Sharp, heavy metal edges hit harder. Smooth, rounded shapes deflect hits. Weight on the rim = longer spin. Heavy, well-locked blades hold together.
Ratchetmiddle Low (60) slips under; tall (80) hits over the top. Tall (70/80) recovers from wobble. Low (60) = steady, less wobble. The key part. A snug fit resists popping.
Bitbottom Flat tips (F/GF/R) = fast circling. Sharp points (N/S/D) stay put and take hits. Round tips (B/O) spin in place. A grippier shaft locks the ratchet tighter.

Coach tools

Use the current build to learn how to launch it and what to add to your collection.

Tool 4 · Learn by launching

Launch Coach

Get a practical starting setup for Bey 1. Treat it as a testable recommendation—not a guaranteed result.

Tool 6 · Plan the collection

Collection-Aware Purchase Planner

Mark parts you own, then see which verified stock product adds the most useful missing pieces. Availability varies by region.

Compares included parts—not price or live stock. Always verify the regional product listing before buying.

Rule of thumb — the Bit sets how it moves, the Blade sets how hard it hits, and the Ratchet sets how tall it stands and how hard it is to burst.

My Bey Box

Your saved builds — load one into Bey 1 or Bey 2

No Beys saved yet. Build something awesome and hit Save!